Primarily found within the Sabbat in North America. European Lasombra can be found in many different traditions.
Bloodlines Disciplines: Auspex, Celerity, Dominate, and Obtenebration
Bloodline Weakness: In addition to the Mekhet weakness, Lasombra also take an extra point of damage from sunlight.
The Malkovian bloodline is mostly unchanged from the pg. 241 of the core rulebook, save their Disciplines are Auspex, Dementation, Obfuscate, and Resilience.
The Ravnos are largely independent, and often unaligned.
Clan Disciplines: Animalism, Chimerstry, Resilience
Clan Weakness: The Ravnos weakness compels them to indulge in some form of trickery or deceit. Whenever the opportunity arises to do so, the player must roll Resolve + Composure –1 for every night in which the character has not indulged.
Favored Attributes: Manipulation and Dexterity
The Toreador exist as a Daeva bloodline already outlined on pg. 246 of the core rulebook. They do not have the specific connection to Spain and bullfighting.
Clan Disciplines: Animalism, Obfuscate, Vigor
Clan Weakness: Nosferatu characters incurs a –5 penalty to any Social roll in which physical appearance is relevant (except for attempts to Intimidate). This penalty does not apply to rolls made against other vampires or to Discipline rolls. In addition, the character is memorable and, depending on how horrifying he looks, might be a walking violation of the Masquerade.
Favored Attributes: Composure and Strength
Primarily found within the Sabbat in North America. European Tzimisce can often be found in the Ordo Dracul, the Lancea Sanctum, or the Children of the Crone.
Clan Disciplines: Animalism, Auspex, Vicissitude
Clan Weakness: Tzimisce characters lose one die from all pools for every day that the character fails to sleep in her special earth (“special,” because the earth must be from an area important to the character — birthplace, grave site, etc. The specifics vary from Tzimisce to Tzimisce, but any given character has only one such site). This modifier cannot grow larger than –5, but once it reaches this point it persists until the character has spent a full night in at least two handfuls of appropriate soil.
Favored Attributes: Resolve and Dexterity
Clan Disciplines: Celerity, Majesty, Vigor
Clan Weakness: Brujah are prone to frenzy. Any attempt resist frenzy suffers a –2 penalty. This applies to anger frenzy and hunger frenzy, but not to Rötschreck. It does apply to attempts to ride the wave, however.
Favored Attributes: Presence and Strength